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The Player’s Code of Honor is
strictly in effect;
B. Equipment Players may not tamper with any Laser Quest property. Such tampering will result in the immediate disqualification of the entire team. Tampering with equipment includes, but is not limited to: Damaging, removing or modifying any part of the equipment; Placing any item or substance on around the equipment which obstructs or blocks sensors, obstructs the laser beam or the infrared beam; Resetting a pack or laser; (or repeatedly attempting to tag a player’s own pack or that of a teammate) Interfering with game play in any way through the use of any mechanical or electronic device. C. Penalties Penalties issued by Marshals can be divided into four categories: Caution: a verbal notice; no action is taken against the offending player Warning: a verbal notice; the player’s membership card is requested by, and must be surrendered to the Marshal and a discipline message will be transmitted to the pack from LQX. Single-Game Ejection: the offending player is removed from the game. Ejection: the offending player is removed from the tournament, either during or following a game. Disqualification: an entire team is removed from the tournament. Given the severity of this situation, the offending player(s) are not able to try out for the NAC team for the following year’s tournaments. D. Player/Team Violations Caution: Minor or unintentional violations of the Player’s Code may, at the discretion of a Marshal, result in a caution. No action will be taken. Warnings: Where warnings are issued, the offending player shall surrender his membership card to the Marshal. Membership cards may be retrieved at Mission Control following the game. Single-Game Ejection/Ejection: Serious or intentional violations of the Player’s Code, failure to follow the directions of the Marshal, being asked to surrender one’s membership card a second time, arguing with or verbally abusing a Marshal, or directing physical aggression toward a Marshal shall result in an immediate single-game ejection from that game. The first time a player is ejected, 20% of the total team score shall be deducted from that player’s team score and they may not receive any tournament points.
Being ejected for a second time in the same tournament shall result in an immediate ejection from the remainder of the event.
The Head Marshal may disqualify a player or a team, or take any lesser remedial action, for any unacceptable behavior at any time during the course of the tournament. Unacceptable behavior includes, but is not limited to fighting, being under the influence of alcohol or illegal drugs, destruction of property, and verbal abuse of Laser Quest personnel or any tournament participant.
E. Pre-Game Procedures A single representative from each team must be prepared to present the team’s tournament keys to Mission control 15 minutes prior to the start of a game. When called by Mission Control, the team representative shall present the tournament keys for all players from his team who will be competing in the game. Players may not enter the briefing room or airlock until directed to do so. All players must be present when the mission is called into the briefing room or Forfeiture of the game will be enforced. Players will be assigned packs for each game, and may only use packs to which they have been assigned. Upon entering the airlock, team members will proceed to their assigned packs, put them on properly, and key in. Teams shall participate in the reading of the Player’s Code of Honor, and shall not be disruptive. Players will enter the arena in the following manner: 1-red player, 1-green player and 1- mixed player at a time, so that 3 total players are entering at once allowing all 3 teams to enter the arena at the same pace. F. Post-Game Procedures Following each game, all players from that game must remain in the center until the scores have been checked and the final score declared official. If a game is to be replayed, and a team cannot field 9 players, 20% for each missing player will be deducted from the team’s score (e.g., a team fielding only 6 players would have 60% of their score deducted). No extra sets of scorecards are to be given to any players at any time, other than those given to the team Captains after each game is declared official. G. Team Rosters A maximum of seven players and one alternate from each team may participate in a game. The alternate player may be substituted for any player on the roster, for any game with notification of the substitution to Mission Control. If a team is unable to field the full number of players, a 20% penalty per non-roster substitute will be issued for each and every game. It is recommended that a mutually agreed upon substitute is used in the game, to maintain the integrity of the number of players in all games. Codenames used by each player must be their usual, unique codename, and must be the same for both NAC Regionals & Finals in any single year. The practice of creating very similar codenames for all players on a given team in an effort to confuse their competition during games will not be allowed. An example would be naming players 1001001001, 1000101001, etc. H. Equipment Problems If, during a game, a player experiences equipment problems, he must notify a Marshal immediately. If an equipment problem cannot be remedied in the maze, or is recurrent, the Marshal shall key the player into a new pack. The problem pack which is replaced, shall be repaired and kept offline until needed again. A game will not be replayed because of such an equipment problem. In the event that a player experiences an “Error Reading Key” problem in the airlock before game activation, the game will be stopped and then re-energized to allow all players to start together. I. Missing/Erroneous Scores If a player does not receive a score, or receives an obviously improper score, the Head Marshal shall review the matter. If, in the opinion of the Head Marshal, the outcome of the game might have been different had the score registered properly, the Head Marshal may direct that the game be replayed. J. Player Assigned to Wrong Team If a player is accidentally keyed onto the wrong team, the Head Marshal should be notified immediately, the game stopped, the correction made, and the game restarted. K. Rule and Procedural Interpretations by the Head Marshal Requests for interpretations of the Player’s Code of Honor must be made to the Head Marshal. Conversely, the Head Marshal may issue an interpretation of any rule relating to the Player’s Code of Honor, pre-game procedures, and other matters relating to the execution of tournament games. Such interpretations will be announced to all other Marshals and to the team Captains. L. Captain’s Responsibilities The team Captain must attend the Captains’ meeting to be held on the Saturday morning preceding the tournament. In the event the team Captain is unable to attend or to perform any other function related to the tournament, an alternate team representative may be substituted. It is the responsibility of the team Captain to communicate all information regarding game scheduling, rules, and decisions of the Head Marshal to his teammates. All Captains will also participate in the pack seeding session to be held during the Captain’s meeting to ascertain, and agree upon, the fairest pack sets for the event. These seedings will remain for the entire tournament, and will not be altered again. Return to Index |